1GAM – February 2015: PolyominosUnleashed

It´s often the same thing with new year´s resolutions: full-heartedly sworn at the 1st January, suddenly remembered at the coming 1st July with a bad conscience, but completely forgotten by Xmas, and finally maybe re-sworn at 1st January of the following year.

One such resolution I was thinking about to make since I discovered the 1GAM site was to make 12 games in 12 months. Therefore I registered at 1GAM, now having my own achievement page over there. In my opinion it is not only possible to do this, but also quite worthwhile. I plan to not only have 12 little experimental gems under my hood after one year but also to have developed a nice custom framework for the Unity3D environment by which I am enabled to quickly engineer stable Unity3D applications. I´ll write about that framework at another time.

So apparently my last months´ 1GAM entry consisted of my small contribution to a GGJ15 game. That leaves me with 11 months = 11 exp games to go. What do I make in Febrary?

I decided to try to extend the well-known Tetris game mechanic in ways unseen before. At least unseen by myself – I am not sure if a similar clone already exists in the deep vast internet space. Well the base idea that extends the original Tetris game is that the tetrominos will not always fall downwards, but also can move in left, right and up directions. And I think I will not constrain the moving parts to only be tetrominos – i. e. parts that connect 4 square tiles – but also parts will emerge that connect more or less square tiles. Therefore I determined the name of the little experimental game to be “PolyominosUnleashed” – polyominos being the generalization of parts that connect square tiles, “unleashed” because the possibilities of the original Tetris mechanic should be amped up sizeably!

Hmm, hopefully I won´t wake up on 1st of July morning with a bad conscience…

Tomorrow: GlobalGameJam jam-game … start!

So it is on again, another experimental game competition is scheduled. This time it´s the Global Game Jam and I have the honor to attend the guys in the Stuttgart / Germany location which is kindly hosted by people from Chasing Carrots.

What crazy game thing will I be hackcoding in this weekend? Don´t know yet… of course it depends on the yet unannounced theme.

Things that I really would like to try out are topics like ‘swarm AI’, ‘dynamic context-aware music / ambient sound system’, and ‘procedurally generated content’. But I´m not sure if that will fit the theme and the upcoming ideas.

But some I managed to decide some things in advance (bye-bye, spontaneity 😉 )

  • I will try to use some timelapse software (maybe Chronolapse). Never did this before… let´s see, what comes out.
  • I will use Unity 4.0 (free).
  • I will have (more or less) proper sleep – means: no all-nighters, no sleeping bag, will go home over the night.
  • If I do not find someone to team-up with that can do sound / music, then I´ll try to compose an ingame tune myself. Will use FLStudio for this. (Only for this purpose I installed Windows 8 on my MacBook using Bootcamp.)
  • I try to do a *proper* brainstorming phase this time – using FreeMind, maybe with paper prototyping, … and some other, dirty tricks I learned from watching rad GDC videos. 😉
  • This time I try to manage the work by using a Kanban taskboard instead of a pure text file. Maybe KanbanFlow. Hopefully the local internet will always work…
  • I will try to update my progress regularly here in my blog.

By the way: do you care to help me as a beta tester? I think a testable version will be available after Saturday 2013-01-26, 16:00 h (UTC +01:00). Just drop some comment here.