1GAM November 2015: Little Tennis

Aaahhh… each month the difficult decision on what game idea to realize. Hmm, should I try something classical, e. g. a simple jump’n’run or tower defense thingy, just to have made one and gain technical insight? Or should I dabble at a fresh idea of which I do not have a clue if it works out, if it will make any fun, or I even can finish it given my time  constraints?


I try plyGame DiaQ

So among last April´s free “level eleven” plugin offers was this somehow interesting Unity3D plugin: plyGame. It is supposed to be an out-of-the-box system for setup and management of ingame items / inventory, dialogs, quests, characters / level system. Also it comes with some features I am not really interested in, namely visual scripting (called “Blox”) and a screen menu system.

Today I decided to give it a try (version 2.5.8), but wanted to start small. I only wanted to use the feature of quest and dialog management (named “DiaQ“) which is advertised to be usable as a standalone element, i. e. without the plyGame engine. But as it turned out, there is very little in-deep documentation and simply importing the package does not suffice. There is one YouTube video by the package developer that explains usage of it but assumes the user utilizes visual scripting. Especially it does not explain how to setup DiaQ when you don´t want the rest. So I had to find out on my own, and like to explain my experiences a bit. Weiterlesen

1GAM – May 2015: Hackman

Hackman Screen1 Hackman Screen5 Hackman Screen2

Play it here: http://jireugi.itch.io/hackman
You are very hungry for vitamin pills that lie on the floor.
Eat as much of them as you can by moving over them.
But watch out! Evil ghosts roam around and will drain your juice if they touch you. If you run out of juice you will die!
Once you ate all pills you will get teleported to another level with even tastier and more valuable vitamin pills!

ASWD – move around
Mouse – look around
Space – hack around
F1 – restart match
F8 – toggle fullscreen mode

(C) 2015 Harry Trautmann (metacozm / Jireugi interactive)
All code, graphics and sound were done by Harry Trautmann except these sound samples:
“Desert at Night” by “kangaroovindaloo” available via CC-BY at http://freesound.org/people/kangaroovindaloo/sounds/138288/
and “Struck By Lightning” by “Cheeseheadburger” available via CC-BY at http://freesound.org/people/Cheeseheadburger/sounds/141529/

Where did the inspiration come from?


1GAM – April 2015: Vabanque

VabanqueVabanque TitleVabanque Ingame
Vabanque is a traditional dice game. You roll dice and decide if the values get added, subtracted, multiplied or divided trying to maximize the calculated score. In my implementation you play agains an AI.
Find the game and more detailed rules here: http://jireugi.itch.io/vabanque

Where did the inspiration come from?


1GAM – March 2015: Die, Dice!

Die, Dice! LogoDie, Dice! ingame screen

Die, Dice!

Another 1GAM entry: 3 out of 12, a quarter is done. In a marathon this would mean 10,5 km (of ca. 42) are behind me already.

Background story: Evil dice from outer space have come to destroy humanity. You steer the last remaining starfighter and are earth´s only hope. Destroy all aliens by turning their poison against themselves: “Die, dice!”

Instructions: Shoot dice to make other dice explode. Dice with the same value explode. Colliding dice with different values will shoot back at you!


Where did the inspiration come from?


1GAM – February 2015 – Polyominos Unleashed is done!

Polyominos Unleashed - LogoPolyominos Unleashed - Title

Last day to submit my one-game-a-month-game. Time to drop the pencil and turn in the papers…

The main idea of Polyominos Unleashed consists of tiles not only falling from above like with Tetris but also from left, right and below.

The desktop versions can be downloaded here:


1GAM – February 2015: PolyominosUnleashed

It´s often the same thing with new year´s resolutions: full-heartedly sworn at the 1st January, suddenly remembered at the coming 1st July with a bad conscience, but completely forgotten by Xmas, and finally maybe re-sworn at 1st January of the following year.

One such resolution I was thinking about to make since I discovered the 1GAM site was to make 12 games in 12 months. Therefore I registered at 1GAM, now having my own achievement page over there. In my opinion it is not only possible to do this, but also quite worthwhile. I plan to not only have 12 little experimental gems under my hood after one year but also to have developed a nice custom framework for the Unity3D environment by which I am enabled to quickly engineer stable Unity3D applications. I´ll write about that framework at another time.

So apparently my last months´ 1GAM entry consisted of my small contribution to a GGJ15 game. That leaves me with 11 months = 11 exp games to go. What do I make in Febrary?

I decided to try to extend the well-known Tetris game mechanic in ways unseen before. At least unseen by myself – I am not sure if a similar clone already exists in the deep vast internet space. Well the base idea that extends the original Tetris game is that the tetrominos will not always fall downwards, but also can move in left, right and up directions. And I think I will not constrain the moving parts to only be tetrominos – i. e. parts that connect 4 square tiles – but also parts will emerge that connect more or less square tiles. Therefore I determined the name of the little experimental game to be “PolyominosUnleashed” – polyominos being the generalization of parts that connect square tiles, “unleashed” because the possibilities of the original Tetris mechanic should be amped up sizeably!

Hmm, hopefully I won´t wake up on 1st of July morning with a bad conscience…