Tomorrow: GlobalGameJam jam-game … start!

So it is on again, another experimental game competition is scheduled. This time it´s the Global Game Jam and I have the honor to attend the guys in the Stuttgart / Germany location which is kindly hosted by people from Chasing Carrots.

What crazy game thing will I be hackcoding in this weekend? Don´t know yet… of course it depends on the yet unannounced theme.

Things that I really would like to try out are topics like ‘swarm AI’, ‘dynamic context-aware music / ambient sound system’, and ‘procedurally generated content’. But I´m not sure if that will fit the theme and the upcoming ideas.

But some I managed to decide some things in advance (bye-bye, spontaneity 😉 )

  • I will try to use some timelapse software (maybe Chronolapse). Never did this before… let´s see, what comes out.
  • I will use Unity 4.0 (free).
  • I will have (more or less) proper sleep – means: no all-nighters, no sleeping bag, will go home over the night.
  • If I do not find someone to team-up with that can do sound / music, then I´ll try to compose an ingame tune myself. Will use FLStudio for this. (Only for this purpose I installed Windows 8 on my MacBook using Bootcamp.)
  • I try to do a *proper* brainstorming phase this time – using FreeMind, maybe with paper prototyping, … and some other, dirty tricks I learned from watching rad GDC videos. 😉
  • This time I try to manage the work by using a Kanban taskboard instead of a pure text file. Maybe KanbanFlow. Hopefully the local internet will always work…
  • I will try to update my progress regularly here in my blog.

By the way: do you care to help me as a beta tester? I think a testable version will be available after Saturday 2013-01-26, 16:00 h (UTC +01:00). Just drop some comment here.

Experimental Experiments

Did I already mention that I like to experiment with small ideas? Well, if you take a look at my codemachinery website, you discover that mostly anything there is an experiment in some form.
I think coding some small experimental game now and then is a very good habit for any game developer. Because the time investment is not that big (usually between 1 day to 1 week), it is not so important when in the end the overall result can not be considered a success. Instead it is more important to celebrate all the new things learned along the development process itself. Continue reading

the first boarder

Setup of a fresh blog is like being the first snowboarder to enter the untouched snow slope early in the morning. The slope´s surface bears a powder glance and is all white just as the background of my blog´s editor window. And as I type the symbols and lines leave marks on it not unlike a snowboard carving tracks on the frozen hillside. I hope there´s one difference though: whereas the boarder always rides downhill, I sincerely hope all my writing will be a welcome means to transport any reader uphill. Continue reading